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国际象棋/战术

维基教科书,自由的教学读本

看护

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当你的一个棋子所控制的格子上有你自己的另一个棋子时,前者被称为在看护(或保护)后者。 当对手吃掉被看护的棋子时,你可以用看护的棋子吃回。需要注意的是,如果看护棋子被牵制到了你的王(参见下文对牵制的说明),它只能阻止敌王吃子,而不能阻止其他敌方棋子吃子,因为它无法移动或吃子。

重炮(炮台)

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a b c d e f g h
8a8 black kingb8 black rookc8 black kingd8 black kinge8 black kingf8 black kingg8 black kingh8 black king8
7a7 black pawnb7 black kingc7 black rookd7 black queene7 black knightf7 black kingg7 black pawnh7 black king7
6a6 white pawnb6 black pawnc6 black knightd6 black kinge6 black pawnf6 black kingg6 black kingh6 black pawn6
5a5 black kingb5 white bishopc5 black kingd5 black pawne5 white pawnf5 black pawng5 black kingh5 black king5
4a4 black kingb4 white pawnc4 black kingd4 white pawne4 black kingf4 white pawng4 black kingh4 black king4
3a3 black kingb3 black kingc3 white rookd3 black kinge3 black kingf3 white knightg3 black kingh3 black king3
2a2 black kingb2 black kingc2 white rookd2 black kinge2 black kingf2 black kingg2 white pawnh2 white pawn2
1a1 black kingb1 black kingc1 white queend1 black kinge1 black kingf1 black kingg1 white kingh1 black king1
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1930年阿廖欣对阵尼姆佐维奇,第26步 Qc1 之后。

当两个或多个棋子协同作战时,就形成了重炮(Battery,亦称炮台)。最常见的重炮形式是在同一条直线上重叠双车(双车重炮)。其他重炮形式也可以由车与后、象与后、双马或象与兵组成。

由后和双车可以组成三重炮台,这被称为阿廖欣之枪(右图所示),极具杀伤力。由于后是价值更高的棋子,通常将后放在一辆或两辆车的后方会更有利。

兑子

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在几乎每局对弈中,棋手都有机会吃掉对手的一个棋子,同时牺牲或失去自己的一个棋子。然而,绝不能为了兑子而兑子!只有在对你有利时才发起兑子,否则可能会浪费步数(失去先手)。兑子带来的好处包括但不限于:

  • 理论子力优势——用你价值较低的棋子兑换对手价值更高的棋子(例如用象兑换对方的后)。
  • 制造叠兵——当对方吃回后会导致其在同一直线上出现叠兵(或三重兵)时进行兑子。
  • 撕开王侧防线——当对方吃回意味着必须移动兵,从而暴露其王时进行兑子。
  • 消除防守子——当被吃掉的棋子正承担着关键的防守任务时进行兑子。
  • 削弱进攻——当你受到攻击时,一次及时的兑子往往会让对手没有足够的子力继续保持攻势。
  • 争取空间——在局势拥挤时,棋子过多反而可能是劣势,因为棋子之间会互相阻碍。如果对手拥有空间优势,兑子可以削弱这种优势,使局面不再那么拘束。
  • 扩大子力优势——如果你在子力上领先,兑换棋子(注意:是棋子,而不是兵)通常对你有利。同样,如果你多一个兵,兑掉可能被对方用作牺牲阻碍你升兵的棋子。
  • 强制杀局——如果你能通过兑子强制将死对手,你就应该毫不犹豫地兑子,即使这种兑子看起来吃亏(例如用后去兑换对方的象)。请注意,强制将死是指对手无论如何都无法阻止的情况。
  • 威胁将死——有时你可以提出兑子:如果对手接受兑子(在你吃掉对方棋子后吃回你的棋子),你就能强制杀局。
  • 解除被将死危机——如果你处于唯有兑子才能避免被将死的境地,你就必须进行兑子。

叉击与双重攻击

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8a8 black rookb8 black knightc8 black bishopd8 black queene8 black rookf8 black kingg8 black kingh8 black king8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black kingf7 white knightg7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black knightg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black pawnf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 black kingc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
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皇家叉击

有时,一个棋子可以同时攻击对方的两个棋子。这被称为叉击(Fork)或双重攻击(Double attack)。所有棋子(包括兵)都可以形成叉击,但马的叉击尤其犀利,因为其他棋子无法阻挡马的攻击路线,且被威胁的棋子除非也是马,否则无法通过反击它来防守。

配合打将的叉击

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马在不受保护的格子上攻击对方王的叉击威力极大。此时对手必须应将,使王化险为夷,而被叉击的另一个棋子则毫无逃脱机会。

皇家叉击

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“皇家”叉击是指同时攻击对方的王和后。在此处展示的示例中,白方位于 f7 的马对黑方发起了皇家叉击。黑方将面临用后兑换马的巨大亏损。

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8a8 black kingb8 black kingc8 black kingd8 black kinge8 black kingf8 black kingg8 black kingh8 black king8
7a7 black rookb7 black kingc7 black kingd7 black kinge7 black kingf7 black kingg7 black kingh7 black pawn7
6a6 black kingb6 black kingc6 black pawnd6 black kinge6 black kingf6 black kingg6 black pawnh6 black king6
5a5 black pawnb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 white pawnb4 black kingc4 black kingd4 white queene4 black kingf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 white pawnh3 black king3
2a2 black kingb2 black kingc2 black kingd2 black kinge2 black kingf2 black kingg2 white kingh2 white pawn2
1a1 black kingb1 black kingc1 black kingd1 black kinge1 black kingf1 black kingg1 black kingh1 black king1
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后的叉击——黑方走子

叉击并不总是能赢得子力

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如果你每次看到叉击就盲目使用,就会犯错。你需要仔细分析对手化解叉击的各种可能。在右侧的后叉击示例中,白方刚刚走了 1.Qd4+,同时攻击黑王和车。然而黑方可以走 1. ...Rg7,既垫子挡将,又把车移到了安全位置(虽然白方可以走 2.Qxg7 吃车,但黑方随后可以走 2. ...Kxg7 吃后;这样白方将亏损子力,且无法阻止黑方的多数兵优势,最终黑方必胜、兵升变后,以王后将死白方)。

然而 1.Qd4 绝非坏招。白方走 1.Qd4 可能是为了迫使黑方走 1. ...Rg7,随后白方可以继续走 2.Qd8+(再次对王和兵形成叉击),黑方只能应 2...Rg8,接着白方走 3.Qxa5 吃兵并推进自己的 a-兵。在此,白方对黑方的王和车进行叉击并非为了赢车,而是为了随后通过叉击赢兵,并为其 a-兵升变为后扫清道路。白方也可能是计划走 3.Qf6+ Rg7(迫使)4.Qxc6,吃掉黑方的过路通路兵。

被牵制的棋子

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8a8 black kingb8 black kingc8 black kingd8 black kinge8 black kingf8 black kingg8 black kingh8 black king8
7a7 black pawnb7 black pawnc7 black pawnd7 black kinge7 black kingf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black knightg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black bishopc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 white knightd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 black kinge2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 black kingb1 black kingc1 black kingd1 black kinge1 white kingf1 black kingg1 black kingh1 black king1
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被黑方黑格象牵制的白方马

被牵制的棋子(Pin)是指无法移动的棋子,因为一旦移动,就会使对方攻击到其身后更重要的棋子,从而导致对手获得子力优势。

绝对牵制

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绝对牵制是将对手的棋子牵制到其王上的极佳战术。例如看右侧的棋局:黑方刚把黑格象移至 b4。此时白方的马被绝对牵制而无法移动,因为移动马会导致白方被将军。白方解牵制的唯一方法是移动其王。由于马无法移动进行保护,位于 e4 的兵此时已失去了马的看护。

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8a8 black kingb8 black kingc8 black kingd8 black kinge8 black kingf8 black kingg8 black kingh8 black king8
7a7 black pawnb7 black pawnc7 black kingd7 black knighte7 black kingf7 black rookg7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black pawnd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 white bishopd4 white pawne4 black kingf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 white knightg3 black kingh3 black king3
2a2 white pawnb2 black kingc2 black kingd2 black kinge2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 black kingb1 black kingc1 black kingd1 black kinge1 black kingf1 black kingg1 white kingh1 black king1
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攻击被牵制的棋子,白方走子

右图展示了“攻击被牵制棋子”的战术主题。白方在此局面下可以立即吃车来获得得半子(得车换马/象)优势。但这甚至还不是最佳招法。如果白方这样做,双方子力将完全对等,且白方兵岛较多,局势会非常胶着。相反,白方可以走 Ng5!黑车的攻击无法化解且无法移动,黑方也无法有效地进行第二次防守,因此黑方最终将净亏一车。所以,如果你牵制了对方的棋子,试着看能否再次对其发起攻击;如果你的棋子被牵制了,留意对手是否能再次加压。这个故事告诉我们:当你看到一着好棋时,停下来找找有没有更好的。

相对牵制

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8a8 black rookb8 black kingc8 black bishopd8 black queene8 black kingf8 black kingg8 black kingh8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black kingf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black knightd6 black kinge6 black kingf6 black knightg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black bishopd5 black kinge5 black pawnf5 black kingg5 white bishoph5 black king5
4a4 black kingb4 black kingc4 white bishopd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 white pawne3 black kingf3 white knightg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 black kinge2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 black kingd1 white queene1 white kingf1 black kingg1 black kingh1 white rook1
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相对牵制

与绝对牵制不同,相对牵制是指棋子被牵制在比王价值更低(但比自身高)的棋子(如后或车)前面。如果移动该被牵制棋子带来的收益大于身后棋子被吃掉的损失(例如能够实现强制杀局),则可以忽视牵制而强行移动该棋子。

交叉牵制

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一种罕见的情况,即一个棋子被从两个不同方向同时牵制到两个不同的棋子上。

串击

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a b c d e f g h
8a8 black kingb8 black kingc8 black kingd8 black queene8 black kingf8 black kingg8 black kingh8 black king8
7a7 black pawnb7 black pawnc7 black pawnd7 black kinge7 black kingf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 black kingf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 black kinge2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 black kingc1 black kingd1 black kinge1 black kingf1 white rookg1 white kingh1 black king1
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即将发生的串击

串击(Skewer)与牵制类似,但某种意义上更具威力。牵制与串击的区别在于更重要棋子的位置:在牵制中,价值较低的棋子阻挡了对价值较高棋子的攻击;而在串击中,价值较高的棋子首先受到攻击,当它避让移动时,会将其身后价值较低的棋子暴露在攻击之下。示例中黑方犯下大错,将王走到了 d7(位于 d8 的后前面)。白方此时可以得意地将任意一个车平移至 d1,串击黑方的王和后。由于黑方无法垫子应将,王必须移动,从而将黑后暴露给白车的攻击。

闪击 / 闪将

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闪击(Discovery / Discovered attack)是指通过移动你自己的一个棋子,从而显露(揭开)身后另一个棋子对敌方棋子的攻击。闪击的威力在于可以同时攻击两个目标。如果结合了打将(即闪将),则往往是致命的。

a b c d e f g h
8 a8 black king b8 black king c8 black rook d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 white pawn b5 black king c5 black king d5 black king e5 white knight f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 white bishop g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 white pawn h3 black king 3
2 a2 black king b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 black king h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 white king h1 black king 1
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如果白方移动他的马……
a b c d e f g h
8 a8 black king b8 black king c8 black rook d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 white knight e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 white pawn b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 white bishop g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 white pawn h3 black king 3
2 a2 black king b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 black king h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 white king h1 black king 1
a b c d e f g h
……这就是一次闪将……
a b c d e f g h
8 a8 black king b8 black king c8 black rook d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 white knight e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 white pawn b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 white bishop g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 white pawn h3 black king 3
2 a2 black king b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 black king h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 white king h1 black king 1
a b c d e f g h
……在他移动之后……
a b c d e f g h
8 a8 black king b8 black king c8 black rook d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black king d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 white knight c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 white pawn b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 white bishop g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 white pawn h3 black king 3
2 a2 black king b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 black king h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 white king h1 black king 1
a b c d e f g h
……一次弃子……
a b c d e f g h
8 a8 black king b8 black king c8 black rook d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black king b7 black pawn c7 black king d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 white pawn c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 white bishop g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 white pawn h3 black king 3
2 a2 black king b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 black king h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 white king h1 black king 1
a b c d e f g h
……在 3...axb6 4.axb6 之后,又是另一次闪将兼杀局!

下面展示一个更简单的闪将杀局示例。

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white rook d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 white queen c2 black king d2 white pawn e2 black king f2 black king g2 black king h2 white king 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
这本来可以形成将死,但白方的兵阻挡了路线。因此白方走 1.d4……
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 white pawn e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white rook d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 white queen c2 black king d2 black king e2 black king f2 black king g2 black king h2 white king 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
……闪将兼杀局!

双将

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如果你细心观察,会注意到白方的 1.Nd7+(在第一个示例中)是一招双将(Double check)。这是一种特殊的闪将,其中移动的棋子本身也发起打将。这种打将威力极大,因为对方的王被迫必须移动(既无法同时垫子挡住两路将,也无法同时吃掉两个攻击子)。它们通常是致命的,如上述对局所示。


消除防御子

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通过先行吃掉、威胁或牵制某个保护其他棋子的棋子,你就能白吃另一个棋子。你也可以消除某个重要阵地的防御子。运用这种战术,你甚至可以强制杀局!

弃子

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弃子(Sacrifice)是指牺牲子力以换取非物质优势(如位置优势或杀局):

a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black queen c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black knight 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 black king g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 black king h1 white king 1
a b c d e f g h
在 1. Kh1 之后
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black knight 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 black king g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 white rook g1 black queen h1 white king 1
a b c d e f g h
在 1. ... Qg1+! 弃后之后。
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black knight 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 black king g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 black king g1 white rook h1 white king 1
a b c d e f g h
在 2. Rxg1 之后
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 black knight g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 black king d1 black king e1 black king f1 black king g1 white rook h1 white king 1
a b c d e f g h
在 2. ... Nf2# 之后

在第一张图示中,白方刚走了 1. Kh1 以避将。

黑方以 1...Qg1+ 弃后,以换取必胜的局面优势——白方被将军,且由于马看护着后,白王无法吃后。

2. Rxg1——迫使应着——这造成了白王的闷杀局:王无法移动,因为他能走的每个格子上都有自己的棋子。此时只要在任何不受看护的格子上打将即构成杀局。

2...Nf2# 将死。这次弃后是闷杀(Smothered mate)的一个典型示例(即由马完成将死,原因是敌王被自身棋子困住无法移动)。事实上,这是一种特殊类型的闷杀,被称为“费利多尔遗赠”(Philidor's Legacy)。

中间招(Zwischenzug)

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a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black pawn c3 black king d3 black king e3 black king f3 black pawn g3 white rook h3 black king 3
2 a2 black bishop b2 white king c2 black king d2 black king e2 black king f2 black king g2 black king h2 white pawn 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
中间招演示。
a b c d e f g h
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 white rook h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 black pawn c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 white king c2 black king d2 black king e2 black king f2 black pawn g2 black king h2 white pawn 2
1 a1 black king b1 black bishop c1 black king d1 black king e1 black king f1 black king g1 black king h1 black king 1
a b c d e f g h
在 2... Bb1! 之后(白方认输)

中间招(Zwischenzug,德语发音:“茨维申茨格”,英文称 in-between move)是在一连串预期的招法序列中出人意料地插入的一着棋。这并非指任意的一套走法,而是指中招者原以为对方必须按部就班地应着(强制走法),但对手却证明了并非如此!中间招最常见于兑子过程中,在一方以为吃回是唯一合理走法时突然插入。

这种中间插招往往能产生出人意料且令人称绝的效果,大幅提升组合战术的杀伤力,远超对方的预想。

在“鲍里森科夫 对阵 梅泽涅夫”的对局中(如右图所示),黑方走了 1... f2 威胁变后,白方走 2. Rg8 应对,意图随后走 3. Rf8+4. Rxf1 串击新升变的后。然而在黑方走出中间招 2... Bb1! 之后,白方直接认输。这一招锁定了黑方的升兵(若 3. Kxb1f1=Q+;若 3. Rf8+Bf5 垫子)。